![]() ![]() ![]() If (e.Location) ThenīindingSource1.Position = shapeList.IndexOf(shape) Private Sub Panel1_MouseDown(sender As Object, e As MouseEventArgs) Handles Panel1.MouseDown Private Sub Panel1_Paint(sender As Object, e As PaintEventArgs) Handles Panel1.PaintĮ.Graphics.DrawPolygon(p, shape.GetPolygonPoints) 'when a property value of the current item changes, refresh the display and the property grid Private Sub BindingSource1_CurrentItemChanged(sender As Object, e As EventArgs) Handles BindingSource1.CurrentItemChanged PropertyGrid1.SelectedObject = BindingSource1.Current 'when bindingsource current item changes, udpate property grid selected item Private Sub BindingSource1_CurrentChanged(sender As Object, e As EventArgs) Handles BindingSource1.CurrentChanged Option Strict Onįriend SplitContainer1 As New SplitContainer With With these various issues in mind, here is a general example of some of the different techniques that you can use to make the property grid experience smoother. There's also the extra effort of supporting editors for property values that don't easily convert from a string. The PropertyGrid control can be very useful in a user interface, however, getting the most out of it may not be as intuitive as it would seem.įor example, keeping value changes in sync between the grid and other controls can be tricky. Too many arguments to 'Public Overloads Property SelectedObject As Object'. This should give me the properties of the cylinder that is made when pressing the button. ' Add component count every-time a new "Body component" instance Is created ' Component Thickness to define the body component thickness ' Component Height to define the component height. ' Component Index number As Integer for finding the position. ' Counter to determinate the component quantity required. ' Class that defines all the body components properties for easy access. Private Sub BTN_BODY_ADD_CILINDER_Click(sender As Object, e As EventArgs) Handles BTN_BODY_ADD_CILINDER.Clickĭebug.Print("Creating Cilinder component at index : " & oNewIndex)ĭebug.Print("Created Cilinder component at index: " & oCilinder.Index)ĭebug.Print("Created Cilinder component height: " & oCilinder.Height)ĭebug.Print("Created Cilinder component thickness: " & oCilinder.Thickness)īODY_COMPONENT_GRID.SelectedObject(oCilinder) These are stored in anĪrray, now I would like to show all blocks in the array in a property grid so you can see or edit the dimensions of the blocks and edit the tower. For each press on the button a new block is being made, containing several properties ( index, height, thickness ). My goal is creating a tower of blocks ( like the child's toys, for now I only have one block type cylinder ). This is the first time I am trying to use the property grid in my windows form and I am struggling to get it working.
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